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Sigrdrífa the Priestess

Daughter of Freyja
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About Sigrdrífa the Priestess

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    Voluptuous Vanic Lady Spiritual Mortal Supreme
  • Birthday 05/01/1989

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    Brunnaker's Grove, Iduna, Great Apple Isle, Idunn Isles

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  1. The harbour of the Royal City of Jorvik in ancient times. Jorvik, also known as the Royal City of Jorvik and the Mermaid City, is a Royal City which is situated on the continent Apollonia in the former cardinal direction of the Jewel of Many Facets which was known as Angsax Ingetheod Cynwise. It was the capital of the Royal Precinct of the Elwynnese Union called the Jarlorð of Jorvik as well as of the Bailiwick of the same name. The Mermaid City was also largest city of the Jarlorð of Jorvik. About Jorvik is an ancient walled city which is situated at the confluence of the rivers Hvítá and Trysilelva. Its location provides innumerable opportunities for trade with its vast hinterland and has allowed it to become the Jarlorð of Jorvik's primary trade port. The city is clean and well-ordered, with wide straight cobbled streets that make it easy to move around. Marble maidens light the way along the streets of Jorvik, bowls of burning sweet-scented oil cradled in their arms. The houses in Jorvik are built of whitewashed stone, often with timber-framing, and steeply-pitched roofs of dark grey slate. It is rich in ancient history, and is renowned for its romantic ambience and numerous possiblities for fun activities. Outskirts Sælerklippe is a massive stone dominating the approaches to the outer harbour. It is crowned with a ringfort of weathered stones of the Angsax that stood desolate and abandoned for centuries. However, in the 1630s it was fortified it with snipers, machine guns, and artillery. The stone looms a hundred feet above the waters, grey-green in color. Seals often rest on it. The Quays of Wray the name of Jorvik's harbour. It is divided into an inner and and outer harbour. The outer harbour is larger, but the inner harbour offers better anchorage and shelter by the city wall on one side and the looming mass of Tidewater Keep on another. A ten miles-long, thirty foot wall, with towers every hundred yards, is located on the jetty that separates the two harbours. Tidewater Keep is an ancient Angsaxon fortress which nowadays serves as a museum. It is situated by the water and adjoins the city walls. Houses cling like barnacles to the walls of Tidewater Keep; one is a brewhouse is called Cadleigh House which makes well-regarded golden mead. There is a Godsgrove featuring statues of the Storlafðir within the museum's walls. Myth Mercat is Jorvik's largest fishmarket. It is named after the tall tales told by the fishermen. The market is located between the outer harbour and the Seolh Gate. Seafood available in Jorvik include whitefish, winkles, crabs, mussels, clams, herring, cod, salmon, lobster, and lampreys. Turnip Square is one of Jorvik's oldest and largest market squares. around it lies a maze of twisting alleys and cross streets. Inside the walls The city is protected by thick walls. The Seolh Gate opens into the harbour. Jarl's Yard, is a cobbled square with a fountain at its center, located just outside the Seolh Gate. There is an alley leading to a tavern. The Old Mint, a royal mint located in Jarl's Yard. The Wanton Whale, a sleazy bar frequented by louche businessmen and other folks who are up to no good. It is notorious for offering the oldest, ugliest whores and the vilest drinks in Jorvik, along with foodstuffs that are inedible on their best days and poisonous on their worst. The Stepstones is a street with steps. It is a broad white stone way that leads up from Tidewater Keep by the water to the Seaquen on its crag. From the top there is a view down to both harbours. The Tributary Temple is a large temple with a domed roof surmounted by tall statues of several Vanic Deities, including Freyja and Elwynn. Seaquen The Seaquen was the seat of the Jarl and Grand Elector of Jorvik. It is located on a crag inside the city wall, the broad white stone way of Stepstones leads to its gates from Tidewater Keep below. There is a secret passage beneath the Stepstones connecting it to the Tidewater Keep. Grand Elector's Court is the great hall of the Seaquen where the Jarl and Grand Elector of Jorvik held court and feasts. Its walls, floor and ceiling are embellished with panels of Valtian wood notched cunningly together and decorated with various creatures of the sea. History The Royal City of Jorvik grew around a stronghold called the Jorfort. This stromghold also served as the base from whereout the Jarlorð of Jorvik was forged. The Jorfort was the first stronghold built by Jarl Jor Mermaidlover, also known as Jor Sigurhjörtursson of the House of Knýtlinga. He was an Angsaxon chieftain of Viking descent from the days of yore and the founder the Royal City of ‎Jorvik as well as the Jarlorð of Jorvik. He is, through Laird Tove Grjotgard Ingebjörgsson of the House of Knýtlinga, the ancestor of various members of the House of Ayreon-Kalirion. The Jorfort was situated in that part of the ‎Old Town of the Royal City of Jorvik where Tidewater Keep presently stands. The fortress stood there until it was torn down by Jarl Jor to make way for Tidewater Keep.
  2. The Lady Maisól Híldígerdsdóttir of the House of Kelrora, a Froyalanish Vanic Priestess, communing with Yggdrasil in the Godsgrove of the Shrine of the Wicked Garden in the year 1597. The Bosom Tree is the center of a Godsgrove. It usually is a tree which has spiritual importance to the Vanafolk, such as the alder, apple, ash, birch, elm, hazel, or yew. However, depending on local customs and circumstances, any type of tree may serve as Bosom Tree. About Bosom Trees A Bosom Tree, with its branches reaching up into the sky, and roots deep into the earth, is seen by the Vanafolk to dwell in three worlds - a link between heaven, the earth, and the underworld, uniting above and below. It is also both a feminine symbol, bearing sustenance; and a masculine, phallic symbol - another sacred union. To the practitioners of the Ancient Ways the afore enumerated trees held, and to this very day still hold, special significance as a fuel for heat, cooking, building materials, ornamental objects and weaponry. In addition to this however, many woods also provided a powerful spiritual presence. The specific trees varied between different tribes and geographic locations, but those which are regarded as sacred share certain traits. Unusual size, beauty, the wide range of materials they provide, unique physical characteristics, or simply the power of such tree's spirit granted such tree a central place in the folklore and mythology of the Vanafolk. Trees are living things, filled with the essence and energy of the elementals and of earth itself, possessing an aura of power reflective of their unique nature. The lore which surrounds a particular tree or wood often reflects the power the Vanafolk senses and draws from their presence. Sacredness From times ancient beyond the memory of woman Bosom Trees are considered sacred by the Vanafolk, who have always associated trees with wisdom and immortality. Prayer, oaths, and marriages are often performed in the presence of a Bosom Tree. When being around a Bosom Tree one cannot help but feel moved – and incredibly small. It isn't just the Bosom Tree's physical majesty that awes visitors, but also the atmosphere around the tree and the energy that they pick up from the Bosom Tree's leafy surroundings. Yggdrasil To the practitioners of the Ancient Ways a Bosom Tree symbolizes Yggdrasil, the immense tree which is central in Viking cosmology and connects the worlds of the Viking universe. Sigh and Rustle It is said by the Vanafolk that the sigh of the wind and the rustle of leaves in Godsgroves is Yggdrasil speaking back to worshippers, but the messages are usually long, slow, and cryptic. The Tree of Life is not a humanlike being, like the Gods and Goddesses are, and its way of knowing and communicating is much longer and slower than ours. Working with Bosom Trees To work with Bosom Trees is not to hurry. Trees are ancient life forms and measure time in a manner very different than humans do. A single aged tree may have seen several human generations pass in its own life time. A genus or group of one specific type of tree is even more venerable, often having watched over the rise and fall of other forms of life across the long march of the eons. Gingko and dawn redwood grew in the shadows of the mythical ancients. Honey locust and papaw knew the touch of mastodons and giant ground sloth harvesting its ripened fruits. As important as a worshipper's issue or need may seem at the time, in the long watch of the trees it may not seem nearly as pressing. It is axiomatic that one should always be respectful of the Divine creation and the life that is reflected in every miracle nature presents to us whenever invoking energies. This is particularly important when working with trees. If the worshipper is impatient, hurried or fixated on the outcome of the work in mind it may be better to seek a different form of earth energy to partner with. The bond between human and Bosom Tree is built slowly, across the full spectrum of the seasons, and with patient disciplined attention to detail. Bosom Trees like people are individualistic. Every birch or yew possesses a unique personality. You may well find that you can bond and identify with one individual of a species and not with another. Quote from the Lore Oh, beautiful mighty tree, Lovingly we bow for thee Hearken ere too we deeply cherish thy presence Thou art the heat of our hearths on the cold winter nights, The friendly shade screening you from the summer sun; And thy fruit are refreshing draughts, quenching oour thirst as you journey on. Thou art the beam that holds up our house, the board of our table, The bed on which we lie And the timber that builds our boat. Thou art the handle of our hoe, The door of our homestead, The wood of our cradle, And the shell of our granary. Thou art the gift of the Gods and Goddesses, And the friend of (wo)man. - From: Liljasmál
  3. The Storjarla Björka Hnossdóttir arriving in Ribe, one of the many localities around Reikistjarna she granted a city charter, during one of her innumerable travels. In the lands that constitute the Twenty-Six Jarldoms and its Bilander, cities have been around since times ancient beyond the memory of woman. Whether a Storish locality can lawfully call itself a city differs from Jarldom to Jarldom and from Biland to Biland. In the Sólareyjar it even differs from Traditional District to Traditional District. In general may a locality call itself a city in the event that it has acquired a full package of city rights at some point in its history. Its present population size, or its current area size for that matter, is not relevant, so there are some very small cities. The smallest in population size are Fjalafylki and Laxdaela, both of them boasting twenty, quite proud, inhabitants. The former received its city charter from the Storjarla Björka Hnossdóttir; the latter was granted its charter by the Lady Lilja the Devout, the first High Priestess of the Thingeyri Temple. The smallest city in area size is Idunnsborg Fortress, which received its city charter from the King of Riskai and the Idunn Isles. Pre-Valtia The origins of the bulk of the ancient pre-Valtian cities in the Lands of the Longships Throne and the Storish Bilander are lost to time. What is known from the oldest records is that they were localities which either grew around a chieftain's (fortified) hall or a temple, or came into being as a trading post. In time they became population centers which surpassed the villages of the time in terms of architecture and, in several cases, population, and which acquired various rights and privileges from petty kings, (local) chieftains, or senior Vanic Temple Priestesses, usually in exchange for (monetary) payments. There were also several cities - especially in the Sacred Lands of Vanarike such as the Frigga Islands, Freyja's Necklace, the Idunn Isles and the Sólareyjar - which were granted their charters by a God or Goddess. Days of Valtia Valtia City, the capital of the Valtian Free State, was founded by a group of Vikings who, led by a chieftain called Arnar Ingólfursson, were fleeing the Kingdom of Viken to escape the oppression by the brutal King Halfdan Evilheart. Having embarked on a sea voyage to find a new homeland, they made landfall on the shore of an island after a long time in rough and foggy seas. Not long after they landed, the men wanted to take to the sea again, but the women who were traveling with them did not want to leave. One woman, named Valtia, suggested that the women burn the ships out at sea to prevent them from leaving and they did so: in the middle of the darkness of the night the flames consuming the ships caused the coast to be as bright as day for a distance of fifty miles. At first, the men were very angry with Valtia, but they soon realized that they were in the ideal place to settle, and out of gratitude they named the island, as well as the town they founded, after the woman who had caused their ships to be torched. Ten years later the Chieftains of Valtia declared the town of Valtia, which had grown tenfold in population size, a city. Thirteen years after its foundation Valtia City received a city charter from the Goddess Freyja. Valtia's subsequent rise to power brought Valtia City's population to two million. Under the authority of its expanding empire, the Chieftains of Valtia transformed and founded many cities around Reikistjarna, and brought with them Valtia's principles of urban architecture, design, and society. As the Valtian Empire basically was a network of urban centers, the cities aforesaid played a crucial role in the establishment of political power over an area, which during the era which is known as Ríksnáma ofttimes were vast newly-acquired lands, and Valtian leaders such as the Storjarla Björka Hnossdóttir founded and created them with zeal. Many of those cities founded by Björka, both within and without the border of the Valtian Free State, were named after her massive mammaries and her prowess in the art of love, because it was known among supplicants that Her Imperial Highness took great pride in those matters. Therefore, naming a city after her big boobs or legendary lusts would tremendously flatter her and one's petition for a city charter guaranteed to be a smashing success. The criteria for granting a city charter varied over time as they were at the discretion of the Althing of Valtia or a Storjarl - or a senior Vanic Priestess, after the coming into force of the Concordat of Gríðarstórborg - but they could include having established means of industry and other notable items such as dock yards, mills, iron works, temples, grammar schools, a permanent town hall or a prison. In the majority of cases, before a town received its city charter, it would have previously been given the status of kaupstaðr - also known in various dialects of the Storish language as kjøpstad, kjøbstad, kjöbstad, köping or kaupstad - which means "merchant town" in the aforementioned Viking language. Valtia also had a subordinate category to the merchant town, which was known as ladestaðr or lossestaðr, which means "small seaport" in the Storish language. These were a port or harbour with a monopoly to import and export goods and materials in both the port and a surrounding outlying district. These places were usually subordinate to the nearest kaupstaðr. Typically, these were locations for exporting timber, and importing grain and goods. Local farm goods and timber sales were all required to pass through merchants at either a small seaport (ladestaðr) or a merchant town (kaupstaðr) prior to export. This encouraged local merchants to ensure trading went through them, which was so effective in limiting unsupervised sales (smuggling) that customs revenues increased from less than 15% of the total tax revenues of the Valtian Free State to more than 70% of its total taxes about a century later. Rights commonly include in a city charter were: City walls (the right to erect a defence wall around an inhabited area); Market right (the right to hold markets and receive income from them); Storage right (the right to store and exclusively trade particular goods, often only granted to a few cities); Toll right (the right to charge tolls); Self-governance (Well-to-do citizens could sometimes elect local government officials); Judiciary and law-making (Within their boundaries the cities could have a great degree of autonomy); Mint right (the right to mint city coinage); Taxation (the right to levy taxes); Weighing (the right to organize official weighing of cargo, livestock, produce, building material, trading goods, etc.). Age of Darkness Subsequent to Valtias Forlǫg - the cataclysm which destroyed the Isle of Valtia, the heartland of the Valtian Free State - Valtia's surviving colonies re-asserted their independence and Valtia's globe-spanning empire quickly broke up into innumerable tribedoms, territories and petty kingdoms causing a series of savage wars for dominance between them as well as with other rulers and statelets who wanted a slice of the Valtian pie. The era known as the Centuries of Blood, the first part of the Age of Darkness, had commenced. Many cities located in the disintegrating Valtian Empire gained independence as well, but quite soon lost population and importance. Numerous of them perished due to abandonment caused by various circumstances like violence, loss of Valtia's trade network and markets as well as (natural) disasters. Various of them joined, whether voluntary or not, the domains of petty kings and other (local) rulers. Recognizing the (financial) value of cities, the aforementioned feudal leaders generally allowed them to keep their liberties, rights and privileges, naturally on the condition of (monetary) payments. The ancient pre-Valtian cities, however, were much more adept in surviving the perilous times of the Age of Darkness than their Valtia-founded counterparts; a good number of them even did manage to thrive. This is attributed those localities successfully rekindling their pre-Valtian entrepreneurial spirit of fending for themselves. The creation and foundation of new cities did not cease in the Age of Darkness. New cities even sprang up on or around ruins of Valtian cities and fortifications. However, compated to the rate with which Valtia founded and created cities, the creation and foundation of new cities in the Age of Darkness seemed few and far between. Second Viking Age As the conferment of the status of city upon an existing locality requires a charter, the power create or found a city lies with those officials and senior Vanic Priestesses who, under law and custom, have the power to issue charters, to wit: the High King, the High King in the Imperial Conference at the Vanadísarhall, Jarls of the High Realm, Imperial Chieftains, individual Yule Ladies, and the Jólaslafðir. Naturally can the status of city, in accordance with the provisions of the Ancient Covenant, also be conferred by a Vanic God or Goddess. All of the aforesaid also applies to the foundation of a whole new city. It should be noted that in the Second Viking Age the power to create or found a city has been used infrequently. A couple of examples of such creations and foundations are: The Imperial City of Haraldsborg, established by the Pact of the Heartland and was subsequently granted its city charter by the Goddess Frigga; Irenic City, founded by Imperial Decree in pursuance of the Storish Land Lease & Agreement between the High Realm of Stormark and Universal Arbitrations, Inc.; Idunnshavn, this city received its charter from the Goddess Idunn.
  4. 1. NAME* (legal name please): Sigrdrífa the Priestess 2. TITLE AND STYLE: Her High Holiness the Ærkejarla of Thingeyri and the Idunn Isles, Yfirstormarksgythia and High Priestess of the Thingeyri Temple; Queen Mortal of the Ancient Ways 3. AGE*: 30 4. RESIDENCE*: Brunnaker's Grove, Iduna, Idunn Isles; Thingeyri Temple, Thingeyri 5. OTHER NATIONALITIES OR NATIONAL ALLEGIANCES: N/A 6. FOREIGN TITLES AND STYLES: N/A 7. HOUSE: The House of Vanadís 8. SIM-ID'S CONTROLLED BY YOU: Arneis the Archeress, Goðsvara Thingeyris, Fjǫrleif
  5. Lady Ærinndís, A High Priestess wonders what questions Your Imperial and Royal Highness would ask High Queen Hervör if you could still talk to her?
  6. High Queen Hervör, in her capacity of Countess Consort of Quercy, and her sister-in-law, the Lady Ærinndís of Ettlingar Freyu, in the Salle des Leopards of Rocourt, which is the seat of the Count of Quercy. The pair of goodsisters is awaiting the arrival of High King Harald - at the time and to this very day the Count of Quercy. High King Harald will bring with him Duke ... of Normandie, who was His Imperial and Royal Majesty's liege lord in respect of the Count of Quercy. High King Harald acquired the Count of Quercy shortly after he had ascended the Longships Throne upon the signing of the Pact of the Heartland and marrying the Goddesses Frigga, Freyja and Idunn, who then assumed the Sacred Queenship of Stormark, officially ending the Conquest of the Heartland. He purchased the feudal rights to the aforesaid Norman fief together with the sovereign ownership of the island of Old Gaol Isle and the feudal rights to a Norse feudal realm called the Dutchy of Østfold from Duke .... of Normandie who was in dire need for funds to pay for his costly wars against his unruly and treacherous vassals. The purpose of the purchase of the island of Old Gaol Isle was to provide the High Realm of Stormark, in a time that the nation was very young and vulnerable and facing countless issues, with a safe and remote site to put away unruly henchmen of defeated and deposed petty kings and chieftains, the lieutenants of Ivar the Impaler in particular, to eliminate the threat of uprisings and rebellions incited by them. The Dutchy of Østfold was to provide High King Harald and His then Lady Wife Mortal, High Queen Hervör, in the aforementioned troubled times of unease and turmoil, with a far-off place out of harm's way where they could take a break from their worries and carelessly enjoy life and each other. Several very happy holidays were spent by High King Harald and High Queen Hervör in the Dutchy of Østfold. The County of Quercy was acquired to get a seat and voice among the Norman warrior nobility to be able to tap into the military might of the Duchy of Normandie. This proved to be quite the prudent investment for it was a cavalry charge, the largest in the history of Reikistjarna and which took the Harkalegar in the rear, carried out by a host which for the bulk consisted of Norman Knights that caused the defeat of the Harkalegar in the Battle of Myrkviðr. Although Østfold and Quercy, together with the rest of the Duchy of Normandie for that matter, in posterior times all became all part of the Storish Empire, the sovereign acquisition of Old Gaol Isle is slightly more of historic import; this because it was the first step in the long, long journey that turned Stormark in a globe-spanning empire where the sun never sets which has territorial holdings on all continents of Reikistjarna.
  7. A High Priestess wishes to convey to Her Imperial and Royal Highness that she is exuberantly welcome!
  8. Lady Æsileif, A High Priestess hereby presents Your Imperial and Royal Highness with a smaller version of your personal coat of arms for use in the Fullvalda Hofhâldings Hringlaga.
  9. Lady Æsileif,  A High Priestess hereby presents Your Imperial and Royal Highness with your personal coat of arms! The aforesaid coat of arms has been wholly made in accordance with your wishes. The anchor is an age-old symbol of Borgarrike and has thereore been chosen by me to represent the Land of Plants and Nuts. The orange lion with purple tongue and claws that serves as shield supporter is inspired by the lion in the third quarter of the coat of arms of the Lady Ærinndís and represents, in accordance with your wishes, Batavia.
  10. Lady Æsileif, A High Priestess wishes to convey that she shall do so!
  11. Lady Æsileif, A High Priestess wishes to convey that she should like to make a personal coat of arms for Your Imperial and Royal Highness for use in things like the Fullvalda Hofhâldings Hringlaga. Her High Holiness therefore hereby requests for your input.
  12. Princess Dáire Uí hIonnghaile of Clan Reyharice, a Storish Vanic Priestess, leading a ritual in Tara Castle's Godsgrove in the year 1625. The Godsgrove is in areas the globe with a sizable Vanafolk population, usually a small wooded area within the walls of a hall, castle or temple, or very near to such hall, castle or temple. Ancient custom decrees since times ancient beyond the memory of woman that every hall, castle or temple in Vanarike is to have a Godsgrove. There are, however, Godsgroves which are the size of a forest. Godsgroves range widely in nature; from neatly trimmed parkland-esque areas to wild primeval woods and everything in between. Godsgroves around the GlobeStormark As the Ancient Ways hold sway almost everywhere in Stormark, the High Realm is teeming with Godsgroves and one can therefore find them all over the country. Elwynn In Elwynn Godsgroves were found in Araxion, Froyalan, Wintergleam and other areas with a sizable Vanafolk population. Functions Godsgroves are primarily used as a places of worship or ceremony by those who practise the Ancient Ways. Since ancient times Godsgroves provide relief and shelter to the Vanafolk from the mundane aspects of life and are considered living temples by them, yet without stone walls or ornate stone monuments, where one can feel the sacredness of the earth, settle into the quiet, listen to the birds, watch the trees sway in the wind, and connect with the power of the Lords and Ladies Divine which underlies all of life. A sacred place of meeting where age-old rites and rituals are performed, as well as a place of refuge and sanctuary for many in times of peril. However, in those places within the lands which are ruled by the House of Ettlingar Freyu where other customs and beliefs predominate it usually is little more than a private wooded area of solitude. Bosom Tree The Bosom Tree is the center of every Godsgrove. It usually is a tree which has spiritual importance to the Vanafolk, but may, depending on local customs and circumstances, be any type of tree. A Bosom Tree symbolizes Yggdrasil, the immense tree that is central in Viking cosmology and connects the worlds of the Viking universe. Notable GodsgrovesAlejian Castle The Lady Noor took Princess Fjǫrleif Llængjarla in the Godsgrove of Alejian Castle where she solemnly, lovingly and ritually showed her goodsister, her Jarlial ring of office in the year 1636 after having been appointed to the Jarlship of the Longships Islands by the High King in the High Council of the Realm. Avaldsborg In the year 1650 the Prince Vilhjálm of Amokolia gave the gift of his virginity in the Godsgrove of the Avaldsborg to three of the Upplandish Þrettánlafðir, the triplets Yokouchi, Tsutsumi and Mikami Midori of the House of Ichinomiya. Duchess Mari Greenwood Hall To the exuberant delight of visitors to the Duchess Mari Greenwood Hall, King Noah of Elwynn ordered, shortly after assuming the reins of government in the year 1632 Anno Nortone, posterior to becoming an adult under Elwynnese Law, that guests at the aforesaid feast hall were also to be served food and beverages at that venue's Godsgrove as part of the Perpetual Feast. Flóðhǫll The Count Arkadius of Vinandy, who would later become King Arkadius I of Batavia, proposed to the Lady Ærinndís in Flóðhǫll's Godsgrove. Halueve Hall There is a bridge called the Gascon Marble Gallery in the Godsgrove of Halueve Hall. It connects the Swan Islands - an artificial archipelago of thirteen islets - spanning a rivulet flowing between several ponds. Its name is derived from the marble from the Duchy of Gascony with which it was built. Harald's Holdfast The Godsgrove of Harald's Holdfast is the place where since Time Immemorial, from amidst runestones inscribed with the deeds of High King Harald, proclamations and announcements concerning deaths, births, and marriages of senior members of the House of Ettlingar Freyu as well as other Imperial life events are made. The same applies to senior State officials and events of State life. Harvest Hall It was in the Godsgrove of Harvest Hall where the Witenagemot elected High King Harald, Duke of the Providence Plantations in the year 1513 and subsequently voted to join the High Realm of Stormark. Les Jumeaux Prince Gudrödar theYounger of Amokolia met his pillow wife the Countess Dorothée Séguier of the House of Anjou for the first time in the year 1649 in the Godsgrove of Les Jumeaux during his mother's state visit to the High Realm of Stormark. Shrine of the Sea There is an enormous statue of Princess Fjǫrleif Llængjarla of Amokolia in the largest Godsgrove of the Shrine of the Sea, which was erected subsequent to her performing her thirteenth Walk of Joy. Sverðhǫll Unlike many other noble families of Stormark and the former petty kingdoms the House of Nidaros has been Christian by and large for centuries. But seeing as it was mandatory for many years for every noble estate to have a Godsgrove one was maintained, although loosely a great deal of the time, at the Sverðhǫll Estate. Around the 700's of the Age of Darkness though, the Godsgrove became known at the estate as a prayer garden, and was regularly used by the Jarl during times of trouble. Due to this renewed use of the Godsgrove it was thoroughly maintained for the first time in centuries. The Godsgrove is composed of beautiful centuries old elm, alder, and birch trees. In the center of the Godsgrove is a pond stocked full of fish known as Lugnsjö. Tara Castle The twin fortress of Tara Castle has a humongous Godsgrove, which is situated outside the aforesaid stronghold. The Godsgrove is renowned for its waterfall, one of the highest on Vanaorb, drops in two major steps, split into an upper falls of and a lower falls, with a slow drop in elevation between the two. Thingeyri Temple The most famous and largest Godsgrove of the Twenty-Six Jarldoms is a Godsgrove belonging to the Thingeyri Temple which is known as Lilja's Grove, where numerous trees are considered a representation of Yggdrasil. Tidewater Keep The Godsgrove of Tidewater Keep features statues of the Storlafðir within its walls. They were erected in the year 1511 at the commission of High King Harald of Stormark afte he had become High Jarl of the Humlaw in the same year. It is also the place where the Investiture of the High Jarl of the Humlaw takes place. Vanadísarhall The Vanadísarhall has thirteen Godgroves, to wit: Ástríðr's Grove, Björka's Grove, Éowyn's Grove, Freydís' Grove, Freyja's Grove, Frigga's Grove, Gudrid's Grove, Guðrún's Grove, Hervör's Grove, Hlaðgerðr's Grove, Idunn's Grove, Thornbjǫrg's Grove, and Valdís' Grove. The aforesaid are scattered all over the stronghold complex. All of them are named after Ladies, both mortal and Divine, who played important roles in the history of the House of Ettlingar Freyu. Each such Godsgrove boasts innumerable statues of the Lady it is named after in her full nude glory. Frigga's Grove, the largest Godsgrove of the Fulltrui Fortress covers 130 acres and it was there where the wedding of Storjarla Æsileif of Stormark and King Arkadius III of Batavia took place. The same applies to all weddings that are held at Vanadis' Bosom. Sacred ForestsStormark The High Realm is teeming with sacred forests which are regarded Godsgroves by the Vanafolk. Those forests include the Thingeyri Forest, the Fairhair Forest, and Fórntemplet Forest. Elwynn Every of the Four Forests as well as the Araxion Forest, the Forest of Angularis, and the Forest of Vorgóta are considered Godsgroves by the Froyalanish Vanafolk. Uppland The Vaiotlen Forest is among the forests that are regarded Godsgroves by the Caprine Vanafolk. QuotesQuotes about Godsgroves"There is something wild about a Godsgrove; even here, in the heart of the Vanadísarhall at the heart of the Imperial City, you could feel the Vanir watching with a thousand unseen eyes." - Thoughts of the Storjarla Æsileif in the year 1600. "There is a power in living wood, a power strong as fire." - Princess Thiadís Ballindís to Princess of Esther of Anglia in the year 1652. Trivia In accordance with a Fra Trona Pronouncement made by Lilja the Devout, the Thirteen Temples and the Fulltrui Temples each have thirteen Godsgroves. The Lady Björka Hnossdóttir, the progenitress mortal of the House of Ettlingar Freyu, was begotten in the Godsgrove of the Great Temple. No Godsgrove may be disaforestated in the Lands of the Longships Throne without the prior agreement of the competent Vanic clerical authority and for urgent reasons of public necessity.
  13. The Storjarla Fjǫrleif Llængjarla of Eidsivarike happily relaxing in the Secret Lagoon, a Worship Water in the Jarldom of Freyja's Necklace, with her aunt Queen Æsileif of Ravaria. A Worship Water - also known as Gyðjasmóðurlíf, which means "Goddess' womb" in the Storish language - is a body of water which has been sacred to the Vanafolk since times ancient beyond the memory of woman and which is used by the Vanafolk as a place of Vanic worship. History Vanafolkers have been bathing, worshipping and relaxing in Worship Waters since times ancient beyond the memory of woman. The oldest surviving written reference by mortals concerning the Free Custom of Vanafolkers bathing, worshipping and relaxing in Worship Waters is to be found in that part of Vanic Law which is known as the Ancient Covenant. Places There are innumerable Worship Waters in Vanarike, which are scattered all over the various Concordat Countries, ranging in size from small ponds and wells to large lakes and even entire seas. Among the best-known Worship Waters are bodies of water such as the Sacred Sea, the Valkyrja River and the River Elwynn. Numerous wells and springs are associated with a single God or Goddess and the sacred water dispensed there ensures the bestowal of life, grace, mercy, joy, health, and abundance by that particular deity. Symbolism In Worship Waters Vanafolkers feel as safe as a baby in zir mother's womb. It's a place where they become (almost) totally uninhibited and freely enjoy the Glorious Liberty the Vanir Gods and Goddesses so generously have bestowed unto them, Their Folk. Gyðjasmóðurlífer symbolize to the Vanafolk purification, wellness, benevolence and oneness with the Lords and Ladies Divine. Vanafolkers relax, bathe, pray and play in those waters for nourishment for their souls, to heal their bodies, minds or spirits as well as for general health, protection and forgiveness from their sins and transgressions. Due to the link between fertility and water many Worship Waters are known for curing barrenness. Likewise, are Worship Waters to the Vanafolk an excellent way to joyfully and happily connect, commune, and create with their Gods and Goddesses. Entrances to Other Worlds Thousands of wells which are Worship Waters to the Vanafolk are considered to be entrances to other worlds such as the spirit world as well as the worlds where the Lords and Ladies Divine live, and to the Vanafolk is dreaming while being at such a holy well a way to foretell the future. Notable Worship Waters Ástvatn, Freyja's Necklace Altaelva, Thingeyri Bay of Kings, Amokolia Björka's Wetness, Seven Ports Bridewell, Araxion Emerald Shallows, Thingeyri Freyusflǫð, Gularike Friggsflǫð, Gularike Frigg's Flow, Amokolia Fulltrui Flow, Gularike Heiðrtjörn, Freyja's Necklace Heiðrtjörn, Gularike Iðunnsflǫð, Gularike Jarlshúsvatn, Mysterious Isles Jolly Loch, Vale of Angularis, Alalehzamin and Utasia‎ Kneppevatn, Freyja's Necklace Ladywell, Amokolia Lady's Love, Avaldsnes, Seven Ports Lady's Lust, Avaldsnes, Seven Ports Les Bains de Björka, Sólareyjar Lilja's Lagoon, Thingeyri Lonely Tides, Sigtuna, Tiundarike Love Shallows, Sólareyjar Majestic Lagoon, Mysterious Isles Melitys Pool, Borgarrike Minnebron, Amokolia Mývatn, Thingeyri Pool of Pleasure, Thingeyri Qlant Shallows, Thingeyri Quelle, Seven Ports Quiet Waters, Mysterious Isles River Elwynn, Ioypra Sacred Sea, Eidsivarike, Thingeyri and Tiundarike Sapphire Shallows, Østfold Secret Lagoon, Freyja's Necklace Sultry Shallows, Thingeyri Sultry Stream River, Sólareyjar Sunset Sea‎‎, Sólareyjar Valkyrja River, Opaeghia and Thalassa Turtle Expanse, Thingeyri Well of Kings, Araxion Well of Wisdom, Araxion Welle, Amokolia Winter Bay, Avaldsnes, Seven Ports Yttrekilde, Agnesia and Wintergleam Yule Loch, Opaeghia QuotesQuotes from Vanic Lore and Law "Water makes no distinctions when it surrounds your body. No part of you is deemed unworthy of its caress. Meditate on this. The water takes in all of you. Every sacred inch of your flesh it caresses..." - From: Soothing "A sacred bathing of the body in a water of worship becomes owing to the Love of the Gods and Goddesses a sacred bathing of the mind, spirit, and soul, which unearths a mindfulness of self-nourishment which we shall subsquently give gift unto ourselves and others as kindness as we go about our joyful daily lives." - A Fra Trona Pronouncement by Lady Lilja the Devout "The purpose of bathing, praying, playing and relaxing in the holy waters of worship which We have bestowed unto thee, Our Folk, is to commune with Us as well as cleanse thyselves, from the inside and out, of negative energies and prepare thy Physical, Mental and Spiritual Self for granting Us Our Dues so that We shall be better able to intercede in thy lives so that thee shall do well and live thy lives in the Glorious Liberty for which We have created thee until Our Twilight and beyond." - From: the Ancient Covenant "Lower yourself into the water of worship and visualize it cleansing you of all negativity. Know that these energies are flowing from your Physical, Mental and Spiritual Self into the water. Relax and enjoy the warmth and silken caress of the water, the scents in the air, and the feeling of being cleansed of all negativity, let yourself drift. Know that the negative energies that are now in the water are voyaging to the bottom where they are drawn into the earth by the Divine Power and be grounded." "Rise up out of the water and perform a Self Blessing by anointing the Seven Areas with sacred oil while saying aloud: "Blessed be my Mind, that learns of Thy Ways." "Blessed be my eyes, that have seen this day." "Blessed be my lips, that utter Thy Names and keep Thy Secrets." "Blessed be my breasts, formed in Beauty." "Blessed be the Womb, for without which I would not be." "Blessed be my knees, that shall kneel at Thy Sacred Altar." "Blessed be my feet, that have brought me in this Glorious Liberty." "Pour a libation to the Gods and Goddesses and drink the mead." " - From: the Poetry of Passion "Shortly Björka found herself inside a building with a giant rectangular pool called the Pool of Pleasure inside it. In the corners were smaller pools, big enough to hold thirteen women each. Women, who were all naked as far as Björka could tell, were either swimming or simply floating on their backs. A light steam rose off the water to the high ceiling. There were spaces in it through which sunlight streamed and strategically placed frosted panes of glass let sunlight pass in through the Temple's walls. All along the walls of this great room were sconces. It was meant to be used all day and night." - From: History of the Valtians "Her body barely made a splash as she dove into the cool pond. The water felt wonderful, sleek and satiny against her overheated body." "In the moonlight, the pond seemed somewhat surreal. Tiny fireflies sparkled like twinkling Yule lights over the still water, the grass was full of chirping and buzzing insects that sang their night songs to the full moon that hung from the black satiny sky. The light from that beautiful summer moon seemed to almost spotlight her cool beauty as she raised her arms, letting her long black tresses free from the braid that had held them captive all day long." "Her hair, thick and full, crimped from the braid, reached her middle back, heavy against her shoulders. She lifted it with her hands, running them through the thick locks to pull out the last of the braid. In contrast, her silky pale skin seemed to glow against her hair's inky backdrop. Esther of Anglia was a classical beauty with her gently rounded face and her pale smooth-as-silk skin. But she caused men to look twice, and then again as they wondered what about her made her so special. When she smiled, which happened very now-a-days, her true beauty was revealed, her rich blue eyes sparkling and warm, her full lips curved showing white even teeth." "She was tall, with a lithe form that was curved in all the places that pleased. Long legs that looked delicate rounded into full hips, a slender waist and full, firm breasts that sat high upon her chest drew men's eyes. Now, in the midst of the small clearing that surrounded the pond, she looked like a wood nymph come to preen before the Moon Goddess and ask for her blessings." "Esther waded through the cool water of the pond, feeling the chilly difference between her skin temperature and that of the water. She shivered and felt her nipples harden into stiff pink points before taking a deep breath and diving into the water where the bottom dropped off to be deep enough that it was well over her head. It was cool and sleek, a watery world of delight. Esther could almost feel her body open up and suck in the coolness as it washed away the dirt and grit from her body. Swimming underwater, she made it to the other side of the pond before coming up for a breath." - From: the Royal Chronicles of Elwynn "Lie in this sacred water and let it draw out all your sorrows, all your hatred, all your fear. Feel the loving embrace of water holding your body, enveloping every inch in its healing fluid." - From: Healing Quotes about Worship Waters"To be naked in the summer rain is one of life's best feelings. All negative ideas the Otherfolk has about rain are caused by the clothes zie wear, becoming wet and feeling very unpleasant. Being naked in the rain is pure pleasure. In summer, when it starts raining, it is really remarkable that Otherfolkers don't take off their clothes and go outside to enjoy a natural shower in the nude. The effect is really wonderful: the fresh, large droplets cause a very nice tingling feeling on your skin, you feel it all around on your whole body and makes you feel really naked. This may even be sensual! It's also great to jump in a pool when it's raining, the water feels warmer and there's water everywhere around you. Your body is an all-weather suit and clothes and shoes are totally useless in the rain." - Princess Esther of Anglia in the year 1651 during the special ceremony at the Thingeyri Temple that created her a Novice during her glorious path to Priestesshood. Trivia"No Worship Water may be drained in the Lands of the Longships Throne without the prior agreement of the competent Vanic clerical authority and for urgent reasons of public necessity."
  14. Yo, listen up, fellow Stormarkers! A High Priestess wishes you all an exuberantly joyous Solstice!
  15. A very good memory for the Lady Ærinndís! And a very important moment for the Houses des Vinandy and Ettlingar Freyu as well. This is the Count Arkadius of Vinandy, who would later become King Arkadius I of Batavia, asking the Lady Ærinndís to marry him. This joyous event took place in the Godsgrove of Flóðhǫll, the ancient stronghold which since the earliest days of the Age of Darkness is the seat of the Kjøpsvik Branch of the House of Ettlingar Freyu. Flóðhǫll is situated in what nowadays constitutes the Storish Jarldom which is known as the Viceroyalty of the Mysterious Isles.
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